Technology is consistently changing and evolving in the modern world, it is used in every industry but why do we need it? What is it achieving?

Our Discovery Programs offer an exciting one-day experience for up to 80 students. These programs are designed to give students and teachers hands-on exposure to emerging technologies and STEAM (Science, Technology, Engineering, Arts, and Mathematics) skills, showing how technology can be applied to improve both the world and our workplaces.

 Duration 1 day (09:30 - 2:30 pm)
 Number of students: Maximum of 80 
 Technologies used  A variety of new and emerging technologies are used in this program
Curriculum links Digital technologies, Health & PE, Science, Mathematics, Design and technology, Visual Art, Visual Communication Design
 Industry focus areas  Healthcare, Sports Technology, Clean Energy. Aerospace and Automotive Engineering, Automation, Aviation, Design and Innovation.

The program will start by introducing students to the evolving world of work and the key skills that will be crucial for their future careers. After this, students will participate in three activities, each designed to showcase cutting-edge technologies and innovative problem-solving approaches. Schools booking this program can select up to four (80 students) or three (60 students) of the following activities from any category, for their students to experience:

Science/Healthcare

Design and Innovation

Coding and robotics

Health check – Emerging technologies in the healthcare industry.

Reaction time – Measuring and improving human performance.

VR Body Systems – Exploring the body in virtual reality.

Design in VR – Using VR as an alternative artistic medium.

2D creations – Creation of a 2D product using Design Thinking.

3D creations - Creation of a 3D product using Design Thinking.

Wind force – Exploring aerodynamics in a horizontal and vertical wind tunnel.

Robotaster – Exploring factory automation.

Drone it – Drone pilot navigation.

Humming-bit – Coding and electronics skill development.

 

 

Program Highlights

  • You can choose 3 or 4 workshops (depending on student numbers) from a variety of 10 different topics. This allows your school to customise the day based on what’s most relevant or interesting to your students.
  • Each student will participate in 3 of the selected workshops, rotating between them during the day. This means all students will have the chance to experience multiple hands-on activities.
  • Each workshop runs for 75 minutes, giving students plenty of time to explore the topic in depth.

Sample day structure

This outline is provided as an example and will be modified to suit the needs of your program.

09:30 am

Arrival, bag drop and housekeeping in Forum

Disruptive tech, why does it matter?

09:45 am

Rotation 1 (75 mins)

11:00 am

Morning Tea

11:15 am

Rotation 2 (75 mins)

12:30 pm

Lunch

1:00 pm

End of lunch

1:05 pm

Rotation 3 (75 mins)

2:20pm

Wrap up in forum

2:30pm

Depart